﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameLogic{
	public class AppConst
	{
        public static bool IsReleaseVer;

        public static string ABExtName = ".unity3d";

        public static float PIXELTOWORLD = 100;

        public static string ConfigsPath = "Assets/ManagedResources/Configs";
    }
}

